Sunday, April 06, 2008
It's been a good few months since I updated. Too much shit has befallen to write in the interest of accuracy, so in the interest of efficiency I'll gloss over some of the jibba jabba I wanted to write about but didn't.
After Microsoft dangled a carrot in front of my face, saying I could go back to work at Bungie as soon as my 100 day mandatory vacation was up, I was suddenly getting some "we're not sure" and "we'll have to see" and "go fuck yourself" type answers on a return date. Garbage. Not like they were going to hire me full time anyways, but promising a place after the break and then peeing in your mouth whenever you try to ask about details on said place... Not so shocking new levels of mouth peeing from Microshaft. For those who don't know, MS only allows contractors to work for them for 9-12 months before you're forced to take a 100 day break. It's so they don't have to burden you with things like benefits, a salary, and an overall sense of being appreciated by your employer.
I got a new job. A better job. A grown up job. By some fluke of fate I landed a Test Lead position at the upstart WB Games. WB stands for Warner Brothers, as in, fucking Warner Brothers. I'm a big kid now, with big kid pants at the big kid table. The job is great, so far I've attained three completely free, completely unwatchable DVDs of garbage movies I had no intention of watching as "perks", and am working on Project Origin, the sequel to F.E.A.R. The game is looking great, and is a sweet first project to sink my bitter teeth into at the new company. Here's the latest trailer.
Gary Gygax passed. QQ.
I went to Jon's (my DM) birthday party, where we rolled up characters and played a quick adventure in true, 12 year old, social reject, too old for ninja turtles, too young for beer, birthday party fashion. He invited Todd Gamble, his son's art teacher who also happens to be the guy who built all the professional terrain for D&D miniature advertisements, and also contributed a lot of art to the various TSR worlds. It was pretty cool meeting him. He was very humble, very excited that he had contributed to the D&D legacy, and ironically has never played the game. He sat with us and sketched out scenes as they were happening (fucking incredible!), and at one point even leaned over to the Forgotten Realms map we were using and said "This looks familiar... I think I drew this."
My Xbox broke. The video output shat as I was about to embark on a rampant evening of Halo 3 n00binating, leaving me at the mercy of the peanut gallery in my headset. It's been a long time in "the shop". It comes back on Monday. We will embrace, make love, and then resume our frolicking across the fields of Valhalla.
Maria and I went an saw Shutter. My one word review: Shitter.
I started playing Call of Cthulhu table top RPG with a group of friends. It's a pretty jarring change from the "kill orc/loot orc/level up" formula I've always known with AD&D. The game is much more mental, you have a lot more thinking to do, and I've found that there are a lot of points in the adventure where we all get silent, I go "uuuuuuuh" and then someone says "I don't know what to do." There's no leveling up, your awareness of Cthulhu lore is directly tied to your sanity, and there's no real objective other than "find Cthulhu and try not to blow your brains out".
Lastly, I'm getting a sweet tattoo right now featuring Neptune rising from the depths in order to smite some fools. Check it:
Posted by Jon at 2:05 AM